Template:HeroBox/doc

Description
Infobox for monsters. All monster pages should have one of this.

Usage
Insert the following at the top of any card page for unevolved cards.

Parameters
Name Awakened name Element Stars Awakened stars Type Obtained by Not obtainable
 * The name of the monster, excluding its element.
 * The awakened name of the monster.
 * The element of the monster.
 * The star rating for the (unawakened) monster. When entering, type in the number of stars, followed by either "S" for silver stars, "G" for gold stars, or "P" for purple stars. For example, type in "4G" for a four star gold monster. Note that the letter is case sensitive, and must be capitalized.
 * The star rating for the awakened monster. Same rules as above.
 * The monster's type (e.g. Attack, Defense, Support, etc.).
 * How or where the monster is obtainable (e.g. Mystical Scroll, Garen Forests, etc.).
 * Optional. Whether the monster is obtainable or not. Indicate Y for yes if it isn't. Otherwise, leave blank.'

Fire link Water link Wind link Light link Dark link
 * Optional. Whether there is a fire version of this monster. If there isn't sepcify "No" otherwise leave blank.
 * Optional. Whether there is a water version of this monster. If there isn't sepcify "No" otherwise leave blank.
 * Optional. Whether there is a wind version of this monster. If there isn't sepcify "No" otherwise leave blank.
 * Optional. Whether there is a light version of this monster. If there isn't sepcify "No" otherwise leave blank.
 * Optional. Whether there is a dark version of this monster. If there isn't sepcify "No" otherwise leave blank.

Awakened bonus magic essence low magic essence mid magic essence high element essence low element essence mid element essence high
 * Optional. The in-game description for the monster's awakening bonus. If there is none, leave it blank.
 * Optional. The required number of Magic Essence (Low) to awaken the monster. Leave blank for silver star monsters or if not applicable.
 * Optional. The required number of Magic Essence (Mid) to awaken the monster. Leave blank for silver star monsters or if not applicable.
 * Optional. The required number of Magic Essence (High) to awaken the monster. Leave blank for silver star monsters or if not applicable.
 * Optional. The required number of Elemental Essence (Low) to awaken the monster. Leave blank for silver star monsters or if not applicable.
 * Optional. The required number of Elemental Essence (Mid) to awaken the monster. Leave blank for silver star monsters or if not applicable.
 * Optional. The required number of Elemental Essence (High) to awaken the monster. Leave blank for silver star monsters or if not applicable.

Leader skill stat Leader skill range' Leader skill attribute Leader skill value
 * Optional. The stat that the Leader Skill increases: HP, Attack Power (ATK), Defense (DEF), Resistance (RES), Accuracy (ACC), Critical Rate (CRI), Critical Damage (DMG).''
 * Optional. Whether the Leader Skill applies to all monsters or one. Enter "all" for all monsters, enter "one" for one monster, otherwise leave blank.
 * Optional. The filter that the Leader Skill has: Fire, Water, Wind, Light, Dark, Arena, Dungeon, Guild battle. See Leader Skill template for details.
 * Optional. The increase value of the Leader Skill. No need to include the per cent sign, '%'. See Leader Skill template for details.

Skill 1 Skill 1 image Skill 1 desc Skill 1 multiplier Skill 1 tooltip Skill 1 cooltime Skill 1 lv2 effect Skill 1 lv3 effect Skill 1 lv4 effect Skill 1 lv5 effect Skill 1 lv6 effect Skill 1 lv7 effect Skill 1 lv8 effect Skill 1 lv9 effect Skill 2 Skill 2 image Skill 2 desc Skill 2 multiplier Skill 2 tooltip Skill 2 cooltime Skill 2 lv2 effect Skill 2 lv3 effect Skill 2 lv4 effect Skill 2 lv5 effect Skill 2 lv6 effect Skill 2 lv7 effect Skill 2 lv8 effect Skill 2 lv9 effect
 * The name of the monster's first skill.
 * Optional. The filename for the first skill's picture. If not specified, one will automatically be found if it exists on wiki servers.
 * The in-game description for the first skill.
 * Skill multiplier percentage.
 * Detailed description of multiplier value(s).
 * The number of turns the skill is ready in.
 * The in-game description for the first skill's level 2 effect.
 * The in-game description for the first skill's level 3 effect.
 * The in-game description for the first skill's level 4 effect.
 * The in-game description for the first skill's level 5 effect.
 * The in-game description for the first skill's level 6 effect.
 * The in-game description for the first skill's level 7 effect.
 * The in-game description for the first skill's level 8 effect.
 * The in-game description for the first skill's level 9 effect.
 * The name of the monster's second skill.
 * Optional. The filename for the second skill's picture. If not specified, one will automatically be found if it exists on wiki servers.
 * The in-game description for the second skill.
 * Skill multiplier percentage.
 * Detailed description of multiplier value(s).
 * The number of turns the skill is ready in.
 * The in-game description for the second skill's level 2 effect.
 * The in-game description for the second skill's level 3 effect.
 * The in-game description for the second skill's level 4 effect.
 * The in-game description for the second skill's level 5 effect.
 * The in-game description for the second skill's level 6 effect.
 * The in-game description for the second skill's level 7 effect.
 * The in-game description for the second skill's level 8 effect.
 * The in-game description for the second skill's level 9 effect.

Skill 3 Skill 3 image Skill 3 desc Skill 3 multiplier Skill 3 tooltip Skill 3 cooltime Skill 3 lv2 effect Skill 3 lv3 effect Skill 3 lv4 effect Skill 3 lv5 effect Skill 3 lv6 effect Skill 3 lv7 effect Skill 3 lv8 effect Skill 3 lv9 effect
 * Optional. The name of the monster's third skill. This only applies to monsters with a third skill.
 * Optional. The filename for the third skill's picture. If not specified, one will automatically be found if it exists on wiki servers.
 * Optional. The in-game description for the third skill.
 * Optional. Skill multiplier percentage.
 * Optional. Detailed description of multiplier value(s).
 * Optional. The number of turns the skill is ready in.
 * Optional. The in-game description for the third skill's level 2 effect.
 * Optional. The in-game description for the third skill's level 3 effect.
 * Optional. The in-game description for the third skill's level 4 effect.
 * Optional. The in-game description for the third skill's level 5 effect.
 * Optional. The in-game description for the third skill's level 6 effect.
 * Optional. The in-game description for the third skill's level 7 effect.
 * Optional. The in-game description for the third skill's level 8 effect.
 * Optional. The in-game description for the third skill's level 9 effect.

Skill 4 Skill 4 image Skill 4 desc Skill 4 multiplier Skill 4 tooltip Skill 4 cooltime Skill 4 lv2 effect Skill 4 lv3 effect Skill 4 lv4 effect Skill 4 lv5 effect Skill 4 lv6 effect Skill 4 lv7 effect Skill 4 lv8 effect Skill 4 lv9 effect
 * Optional. The name of the monster's fourth skill. This only applies to monsters with a fourth skill.
 * Optional. The filename for the third skill's picture. If not specified, one will automatically be found if it exists on wiki servers.
 * Optional. The in-game description for the fourth skill.
 * Optional. Skill multiplier percentage.
 * Optional. Detailed description of multiplier value(s).
 * Optional. The number of turns the skill is ready in.
 * Optional. The in-game description for the fourth skill's level 2 effect.
 * Optional. The in-game description for the fourth skill's level 3 effect.
 * Optional. The in-game description for the fourth skill's level 4 effect.
 * Optional. The in-game description for the fourth skill's level 5 effect.
 * Optional. The in-game description for the fourth skill's level 6 effect.
 * Optional. The in-game description for the fourth skill's level 7 effect.
 * Optional. The in-game description for the fourth skill's level 8 effect.
 * Optional. The in-game description for the fourth skill's level 9 effect.

Unawakened max HP Unawakened max ATK Unawakened max DEF Awakened max HP Awakened max ATK Awakened max DEF
 * The HP value of the unawakened monster at its natural grade. This information can be found from the Monster Collection window in the game.
 * The ATK value of the unawakened monster at its natural grade. This information can be found from the Monster Collection window in the game.
 * The DEF value of the unawakened monster at its natural grade. This information can be found from the Monster Collection window in the game.
 * The HP value of the awakened monster at its natural grade. This information can be found from the Monster Collection window in the game.
 * The ATK value of the awakened monster at its natural grade. This information can be found from the Monster Collection window in the game.
 * The DEF value of the awakened monster at its natural grade. This information can be found from the Monster Collection window in the game.

Unawakened SPD Awakened SPD Awakened CRI Rate Awakened CRI Dmg Awakened RES Awakened ACC
 * The SPD value of the unawakened monster at its natural grade. This information can be found from the Monster Collection window in the game.
 * The SPD value of the awakened monster at its natural grade. This information can be found from the Monster Collection window in the game.
 * The CRI Rate value of the awakened monster at its natural grade. Value is 15 if monster does not gain CRI Rate bonus upon awakening, 30 otherwise.
 * The CRI Dmg value of the awakened monster at its natural grade. Value is 50 if monster does not gain CRI Rate bonus upon awakening.
 * The RES value of the awakened monster at its natural grade. Value is 15 if monster does not gain CRI Rate bonus upon awakening, 40 otherwise.
 * The ACC value of the awakened monster at its natural grade. Value is 0 if monster does not gain CRI Rate bonus upon awakening, 25 otherwise.

Copy/Paste
Premade template for copy and pasting.

Tooltips
If the skill scales only with attack, the tooltip for that skill can be left empty as the default tooltip will be used.

The default tooltip for multipliers: This skill deals approximately [Multiplier]% of the ATK stat before reduction. Skills that scale with one single stat that is not ATK should use the same tooltip as the default, with ""ATK"" being replaced by the appropriate stat (e.g. DEF for defense). Skills that scale with two stats should use the following tooltip: This skill deals approximately [Mult1]% of the [Stat1] stat and [Mult2]% of the [Stat2] stat before reduction. Skills that hit multiple times should use the following tooltip: This skill deals approximately [Mult per hit]% of the [Stat1] stat before reduction per hit for [number or range of hits] hits on ["random targets" or "per target"].